![]() ![]() Some paladins also had access to special variations of Channel Divinity dependent on the specific god they worshiped, with a paladin of Bahamut and one of Oghma having different abilities. This power allowed paladins a number of abilities, such as turning the undead or other creatures or increasing the power of their attacks. Paladins also possessed the ability to funnel the power of the gods through their own body in a special ability known as Channel Divinity. Like clerics, paladins could enhance these prayers with a holy symbol. Paladins, like clerics, were granted their divine powers, known as prayers, through the strength of faith, though the principle object of their devotion was their cause and not their god. Paladins could also be found widely in the regions of Cormyr, the Dalelands, Damara, Impiltur, Luiren, Mulhorand, Silverymoon, and Waterdeep. Among other races, paladins were far rarer still, with the exception of strongheart halflings. Elven paladins were also relatively rare, partially due to the chaotic tendencies of both races. Dragonborn could also make for good paladins. Among dwarves, shield dwarves made uncommonly good paladins. ![]() Dwarves were in some ways also well-suited for such a life, owing to their cultural tradition of discipline and religious devotion, though the oath of a paladin meant putting ideals before family and clan, which could be hard on dwarves. Many paladins were humans or half-elves, whose shared sense of ambition and purpose made the two races excellent champions of an ideal or the divine. In many cases, paladins did not get along quite as well with other non-paladin adventurers, with the exception of clerics with similar beliefs. This strength of conviction gave many paladins a sense of common fellowship but did not always endear them to others. Once a paladin swore their oath their loyalty to their was second to none, coming before crown or country. Although exceedingly rare among the general populace, paladins were disproportionately likely to pursue a life of adventure compared to most other warriors. The adventuring lifestyle came easily to most paladins, regardless of their origin. Blander Mul, a paladin refusing to fight in the Blood War Others heard or answered the call only late in life, after having pursued a different career, possibly in response to a terrible catastrophe like the destruction of their home. Many were squires or assistants to more experienced paladins, training for years before they came into their own as champions of their cause. Most people who did feel the compulsion to become a paladin began their training early in life, often as adolescents. It was often said that becoming a paladin was something that was either within one's nature or not and though an individual could reject the divine call that beckoned them, no one could become a paladin who did not have the necessary conviction. ![]() A rare few felt compelled to the paladin's path since their early youth, as though sent into the world with a divine purpose. ![]() įew paladins truly "chose" their career and for many becoming a paladin was more like answering a call to destiny, sometimes quite literally from a god or angel. It was from this code that paladins derived their nature as the purist champions of whatever cause they served. All paladins adhered to a code of conduct of some sort,, though the strictures of their oath often differed significantly from one paladin to another. Paladins who did worship good or lawful gods tended towards the worship of deities such as Azuth, Bahamut, Chauntea or her aspect Yondalla, Helm, Ilmater, Kelemvor, Mystra, Jergal, Lathander, Moradin, Re-Horakhty, Sune, Torm, or Tyr. As a result, most commoners viewed the paladin to be, by default, lawful good, though this was not necessarily true. Lawful or good individuals were more likely to feel the call to serve as a paladin than others, making most paladins lawful good. All paladins, regardless of whom they served and how they acted, were expected to serve as sworn defenders of their beliefs, smiting those who would debase or devalue them. Evil paladins sometimes served as champions of primordials or fiends, committing atrocities like the sacrifice of sapients in exchange for unholy power. Others, however, simply held themselves to a particularly powerful sense of right and wrong, which was in of itself enough to attract the favor of the divine. Precisely how a paladin defined these values differed from one paladin to another and some swore their oath as a form of religious devotion, dedicating themselves to the values of a particular god. The defining characteristic of a paladin was their oath, which most frequently called upon a paladin to battle the forces of evil and to defend justice wherever they could. ![]()
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